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decltype (((*((gamescope::CWaylandInputThread::{lambda<typename... $T0>(void*, ($T0)...)#16} const* const)0)).(operator()<wl_pointer*, unsigned int, wl_surface*, int, int>))(static_cast<void*&&>({parm#1}), static_cast<wl_pointer*&&>({parm#2}), static_cast<unsigned int&&>({parm#2}), static_cast<wl_surface*&&>({parm#2}), static_cast<int&&>({parm#2}), static_cast<int&&>({parm#2}))) gamescope::CWaylandInputThread::{lambda<typename... $T0>(void*, ($T0)...)#16}::_FUN<wl_pointer*, unsigned int, wl_surface*, int, int>(void*, wl_pointer*, unsigned int, wl_surface*, int, int)
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/usr/bin/gamescope |
0x562dc
Build id: d3c8445f074b453f6c778fa58d14812d8c29b158
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